Skeleton Based Action Recognition


Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

AugmentGest: Can Random Data Cropping Augmentation Boost Gesture Recognition Performance?

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Jun 08, 2025
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Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition

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May 29, 2025
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Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?

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May 15, 2025
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CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusion

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Apr 30, 2025
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SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation

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Apr 16, 2025
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WiFi based Human Fall and Activity Recognition using Transformer based Encoder Decoder and Graph Neural Networks

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Apr 23, 2025
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PCBEAR: Pose Concept Bottleneck for Explainable Action Recognition

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Apr 17, 2025
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Siformer: Feature-isolated Transformer for Efficient Skeleton-based Sign Language Recognition

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Mar 26, 2025
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Body-Hand Modality Expertized Networks with Cross-attention for Fine-grained Skeleton Action Recognition

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Mar 19, 2025
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BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports

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Feb 28, 2025
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