Skeleton Based Action Recognition


Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

Affinity Contrastive Learning for Skeleton-based Human Activity Understanding

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Jan 23, 2026
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SkeFi: Cross-Modal Knowledge Transfer for Wireless Skeleton-Based Action Recognition

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Jan 18, 2026
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Variational Contrastive Learning for Skeleton-based Action Recognition

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Jan 12, 2026
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Summary of the Unusual Activity Recognition Challenge for Developmental Disability Support

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Jan 21, 2026
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BHaRNet: Reliability-Aware Body-Hand Modality Expertized Networks for Fine-grained Skeleton Action Recognition

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Jan 01, 2026
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FineTec: Fine-Grained Action Recognition Under Temporal Corruption via Skeleton Decomposition and Sequence Completion

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Dec 31, 2025
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Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization

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Dec 22, 2025
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Signal-SGN++: Topology-Enhanced Time-Frequency Spiking Graph Network for Skeleton-Based Action Recognition

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Dec 22, 2025
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TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition

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Dec 12, 2025
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Patch as Node: Human-Centric Graph Representation Learning for Multimodal Action Recognition

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Dec 26, 2025
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